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Tuesday, March 11, 2025

Component 3: Final Promotional Package

This blogpost is written by me, Jasmine, and in it, I will include our group's Music Video, Digipak, and Social media page. 

Music Video:

Use this LINK in the event that YouTube takes the video down.

Digipak:

Front Cover


Inside
Back Cover

(Mock-up credits to Rachelle)
Use THIS LINK if the pictures don't load.

Social Media Page:

Here is a link to our Instagram page: https://www.instagram.com/tunesofaflower?igsh=MWN6bG85a2p3b21ydQ==





Interaction with fans on This post (1)


Interaction with fans on This post (2)



Self-Reflection:
I am really proud of the output of this project, even though I had to go everywhere to film and take pictures at the very last minute. I'm glad that I got to work on the music video filming and post-production because I think that my technical skills definitely improved a bunch compared to when I had just first started. I hope I'll be able to do a similar project like this one in the future but with a more lenient or flexible timeframe to complete it. Although there was a bunch of miscommunication and obstacles that my team and I had to go through, I'm so happy that we managed to pull it off even though it felt impossible. In hindsight, I would've tried to manage my time more wisely so it wouldn't end up with me being super rushed. I really loved how the digipak came out and it is very cute! It definitely is reminiscent of indie-pop digipak or album covers and I could see it blending into the others, which meant that we did a great job! The social media posts also seem authentic and I really like how Beatrice curated the captions in order to incite audience engagement. I am so glad the hard work paid-off!

Final Critical Self Reflection

Here is my Critical Self-Reflection post. Please note that the usage of references to figures throughout the reflection may have impacted the word count, so please disregard them from the word count!


Our team decided to choose an indie-pop song called “Birds of a Feather” by Billie Eilish for our music video, creating a fictional star named Jasmine, as well as her feature in the song, Viola. These two stars have similar genres and target audiences, making their collaboration beneficial for both. The dominant reading of our music video is the bittersweet separation of friends through graduation and accepting to let each other go. 


Branding is important, creating connections through themes, building an image that audiences can associate with the artist through all forms of media, receiving the star’s preferred meaning (Reception theory by Hall). Branding is consistent, with common features like the star’s art interest being littered throughout all three of our media products. Fig. 1.0 from the music video (MV),  Fig. 1.1 from the digipak and Fig. 1.2 from the social media. This encodes our star as creative, fun and full of personality, conforming to conventions of the indie-pop genre. We’ve also cultivated our star, Jasmine’s, REEL or star persona (Dyer’s Theory Of Stardom), to be relatable. This was done by selectively constructing, posting personal, mid-quality pictures between “professional” shoots in her social media, like in Fig. 1.3. However, this isn’t enough to define Jasmine’s brand because if elements of the social media posts contrast, the audience could oppose the text’s reading, rejecting it. Therefore, we consistently used text (captions) that were informal and friendly. This can be seen in Fig. 1.4 where emojis are used, connoting youth. Themes, such as Jasmine’s friendliness, are also shown in social media, using candid pictures of Jasmine and Viola having fun, suggesting that Jasmine’s REAL persona is also kind (Fig. 1.5), further supported by interactions between the stars in the music video, conveying intimacy (Fig. 1.6). Resulting in our star’s branding being a friendly and relatable artist.


Our initial genre research suggested that lip-syncing would be the main performance of the MV, however, we have decided to subvert this indie-pop convention, instead focusing mainly on narrative, similar to Laufey’s “Goddess” MV (2024). This was because we felt as if the video was lip-sync dominant; there would be no time to convey the plot of the narrative, deciding to make our MV acting dominant instead. In addition, we also subverted from the genre convention of not following a detailed storyline as the lyrics of the song, heavily contributed to the contents of our MV as we found it difficult to convey our preferred reading using only symbolic codes (Barthes), therefore the clips we recorded for the MV would convey and connote the preferred reading we would like for each lyric of the song to have. 


However, we conformed to other conventions such as having lower budget settings, nostalgic colors, and minimal makeup for the mise-en-scene (MES) of the MV, thus making the star seem more “human” and youthful towards the audience instead of being unreachable. We decided to follow yet subvert some genre conventions due to Neale’s genre theory stating that to be entertaining, the MV must subvert some conventions, yet stay recognisable to the genre. We were also inspired by Beabadoobea’s “Glue Song” MV (2023) for Jasmine’s acting (Fig. 2.0), making the clips feel more intimate as she acts sweeter, resulting in her textual fans (Theory of Fandom by Jenkins) being able to maintain their reading of Jasmine being bright and loveable, also appealing our target audience who value friendship and happiness. For the coloring, although we didn’t colorgrade too much, the desaturated but lighter colors mimic the washed-out effect of film, resulting in a nostalgic or vintage effect (Fig. 2.1). We also made sure to use a fade-in to introduce our MV as that makes the start of the MV ease in slowly, while following the genre convention. This meant that we both used and challenged conventions.


Representation theory by Hall states that representation is created through media. Social groups in the MV included high-school students typically, represented as rebellious. Through MES of Jasmine and Viola’s acting, they are represented as energetic, connoted by the constant laughing and movement, as seen in Fig. 3.0. Additionally, the digipak cover also had Jasmine make a silly face to connote the playfulness of youth (Fig. 3.3). Therefore, subverting the usual representation of teenagers.


During the separation fight (issue) the colorgrading (DaVinci Resolve) is blue, connoting sadness, typical for most representations, for camera, Jasmine is recorded from a high-angle, connoting her lack of power over the situation, while she cries (Fig. 3.1). Viola, is recorded from a lower-angle connoting her power to leave (Fig. 3.2). This meaning is created as high-angles make the subject look smaller while the low-angles make the subject bigger. Editing effects such as the pull-outs used throughout the MV connote the friendship between Jasmine and Viola moving away from each other. For the audience, this effect will make them feel detached to the subjects, as mentioned in my classwork.


Audience engagement was shown through the social media comments (Fig. 3.4), and it was crucial as it is how fanbases are created, as those who interact due to diversion reasons at first, may start to like the star, Jasmine as her replies are nice and friendly, eventually making them consume the content for personal identity reasons (Uses and Gratification by Blumler and Katz). These comments were encouraged by Jasmine, who asked questions, seeking to form a connection with her audience, making them feel valued and socially connected (Fig. 3.6). Engagement could also be in the form of teasers like the one for the interview posted on our social media (Fig. 3.5) which uses the Hermeneutic code (Barthes) to pique the audience’s interest, raising suspense about the REAL identity of Jasmine. This type of engagement makes the audience want to keep being updated on details of Jasmine’s personal life or activities, being active on Jasmine’s social media page, therefore resulting in constant live activity on her Instagram. 


In conclusion, these media products were meant to work together to send the dominant reading of nostalgia, reliving experiences from our youth. However, we didn't expand on that much, a mistake since that removes the purpose of the products supposed to push that dominant reading forward. Instead, we started to follow a more mature and formal theme which if I could change, I would make the theme youth or school-centric, inducing feelings of nostalgia.



(Fig. 1.0)

(Fig. 1.1)

(Fig. 1.2)



(Fig. 1.3)

(Fig. 1.4)


(Fig. 1.5)

(Fig. 1.6)


(Fig. 2.0)


(Fig. 2.1)


(Fig. 3.0)



(Fig. 3.1)


(Fig. 3.2)

(Fig 3.3)


(Fig 3.4)

(Fig 3.5)


(Fig 3.6)


Self-Reflection:
Making this post was actually very time consuming and I actually found myself getting stuck in thought at times as I wasn't able to come up with an answer to the four points. I think that initially, we had planned to add content such as QR codes to the digipak cover in order to be able to discuss about audience engagement, but due to the tight deadline, my teammates weren't able to do it. However, I had made sure that I had references when coming up with points in this reflection, so I hope I'll do at least decently well because I did try!

Audience Feedback

This blogpost was written by my teammate, Beatrice and discusses the constructive feedback we have gotten from those who previewed our video during its development.


The purpose of this screen test is to gain audience feedback about our work and see if there are any improvements that can be made. We decided to use Google Forms to create a survey to share with our audience because we find it convenient and easy to use. We divided the Google Forms into two. The first form is for our music video, while the second form is for our social media and digipak.


Here is the link to the Google Form incase of any technical difficulties → Music Video , Social Media & Digipak


Here are our questions that we made as a team : 

Music Video 


Social Media




Digipak


For the music video, we chose these questions because we want to make sure that our music video effectively resonates with our target audience (teenagers and young adults), and accurately represents the theme of graduating from high school. We also want to assess how well the artist’s persona come across in the music video. For the social media, we want to determine the level of engagement that our target audience prefer, such as whether "fans" want direct interactions or a more curated presence of the star. As for the digipak, we want to make sure that the album cover appeals visually to our target audience and aligns with their aesthetic preferences. Hence, we included images of the digipak's sketch. Overall, we want to make sure that our social media strategy and digipak design align with our target audience’s preferences.


We included members of our target demographic in the screen test to ensure that the feedback we receive is appropriate. Finding people for the screen test was a little difficult because we were told to ask for feedbacks from people who are not taking media studies, which made it quite difficult to find some people who were willingly to respond and able to provide meaningful feedback, as we wanted to ensure that the responses were collected in an appropriate and constructive manner.


Here are the drafts that we showed audiences for the screen test:

MV Draft Link (Music Video Draft)


(Digipak Sketch by Jasmine)



Here are the results from the audience feedback:


Music Video








Social Media 




Digipak 





From the feedback we learned that while most aspects were well-received, there are still areas that need improvement, particularly in the music video. According to Steve Neale's Genre theory, a media text must conform to the conventions enough to be recognizable, yet subvert enough to be different and interesting. However, after reviewing the feedback, we realized that our music video largely adheres to conventions without challenging them, which made it feel monotonous or less engaging for our target audience. Despite this, the responses suggest that we were successful in representing the star’s persona, as the three words used to describe them aligned with our intended portrayal. Furthermore, we gained insights into how to refine the social media and digipak to better appeal to our target audience, and what elements we need to include in it.


While we can't really incorporate certain suggested elements from the responses (such as graduation caps, gowns, or younger actresses resembling our stars) due to accessibility constraints, the audience feedback remains invaluable in refining our music video. Specifically, we can still use the feedback to improve some areas, such as enhancing the authenticity of performance, ensuring that the lip-syncing and acting feel more natural, and adding more emotional scenes to strengthen the narrative reinforcing the idea that "the stars are graduating and truly leaving this time." This adjustment not only enhances audience relatability but also prevents the video from feeling visually repetitive and monotone, as it adds emotional depth. The screen test has been an important part of our production process, because it allows us to identify areas for improvement and gain insight into what resonates with our target demographic. By implementing these suggestions, we can create a more engaging and compelling final product. 


Self-Reflection:

I helped out in coming up with some of the questions in the Google forms as my teammates and I discussed together to make them! In addition, I was the one who created the potential album cover sketches on my drawing app, Procreate! I think that the feedback we received from this form was actually very useful, especially since I was on editing duty, so it gave me ideas on what I could’ve improved on. One of the feedbacks mentioned that the MV was a bit boring, and that may have been because some of the scenes were dragged out a bit too long. To solve this, I decided to record more clips to shorten some of the long clips so that the MV would be more engaging instead of being too static, staying in one scene for too long at a time. It is actually also important to mention that after the feedback form, we decided that the album cover would shift from being mainly school themed, to being more neutral towards other themes as we realized that the album cover would be for an entire album, not just Birds of a feather, therefore we wanted an album cover which would apply for most of the other songs.